Started working on a new article about the Godot file format, anybody want a sneak peek?

This style of writing is a bit difficult for me because it's a topic that lends itself to face-to-face discussions with lots of pointing. Or at least a video about it.

@leo if you ever get around to it, look up how Unreal serializes everything; the package format preserves the object graph at the cost of format complexity

@calvin If I managed to get Unreal running on my old laptop I'll look into it. I'll try not to spoil myself by reading about it so I can go in blind again.

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