It's been a while and we've got a lot of new users, so here's a new #introduction post!
Hi! I'm Shanya, a #furry from the #KansasCity area. I'm a hard #liberal, #trans, a #tabletop nerd (especially for chonky games like #GURPS and #d20) I love constructed languages like #interlingua and have strong opinions about #infosec and electronic rights. My two favorite genres are #postapoc and #magicalgirl.
Forgot to opt out of browser ad personalization when I got the new computer, so reminder for all folks:
Visit http://optout.aboutads.info/ and hit "opt out of all."
Not into the Rubik's Cube? That's okay. AliExpress has your back.
Childhood too happy? Get your kid this Lament Configuration Desk Calendar they can put together themselves!
The thing is, this Transformation Series Robot Vehicle Sport looks better than the actual building bock toys from the Transformation Series Robot Vehicle Sport movies.
Gameplay-wise, Rough & Rowdy are a character that provides strong area control and waveclear, but without the automatic pushing abilities - you have to swap Rough & Rowdy around carefully to push, without risking losing control.
Fandom-wise, Rough & Rowdy are a rarity in gaming: a happy, non-toxic, middle-aged straight couple.
In total, you have a pairing that is based on give and take and mutual awareness not only in the lore, but mechanically as well.
Their finisher [F] is Crossover, in which the Shooter and the Brawler trade places, stunning between them, after which the Shooter fires a bunch of dynamite at the center point of their path.
Their first power [Q] is Loose Cannon (Rough) / Big Shot (Rowdy). The Shooter throws (Rough) or fires (Rowdy) a stick of dynamite at an area, dealing heavy damage in a small radius and modest damage in a large radius.
Their second power [E] is Fancy Fisticuffs (Rough) / Preilous Parasol (Rowdy). The Brawler dashes to a target and deals a blow that does modest knockback, followed by modest stun, followed by modest slow.
Their secondary attack [M2] has two effects, depending on mouse location. If off an enemy, it changes the mouse cursor from a fist icon (which controls the Brawler independenty) to a target icon (which controls the Shooter independently).
If on a foe, the target represented by the icon attacks the target.
If alt-secondary is clcked, that allows one of the two to be moved.
Their primary attack [M1] causes both Rough and Rowdy to focus attacks on the same character. When they lose focus, the Shooter attacks the target with the least HP in range, while the Brawler attacks the nearest target in range.
Yabako Sandrovich's manga series "Dumbbell Nan Kilo Moteru?" (How Many Kilograms are the Dumbbells You Lift?) will be receiving an anime adaptation http://moetron.net/post/182031359430/
Their self-boost [SHIFT] is Trade Ya! Eight second cooldown. The Shooter jumps up in the air to throw the Man-Portable Ballista to the Brawler, while the Brawler jumps up to catch it, giving them both a second of immunity.
Their innate bonuses swap, as well. The Shooter gains attack range, lock resistance, damage, and a lowest-HP attack preference, while the Brawler gains attack speed, evasion, movement speed, and a nearest-foe attack preference.
Rough and Rowdy's passive is I'll Be There. When one gets knocked out, the other gains increasing lock resistance and immediately paths back to base. If they make it to the base, recouperation speed is doubled. If they get ganked on the way there, they award full normal experience and bounty.